Inside a Computer Graphics Lab
September 9, 2021
This set of pictures intends to demystify computer graphics research by displaying the ‘‘B-side’’ of the lab I’m working in – a lot more carefully crafted objects than large monitor screens.
Anyway, I will start with this view in my lab. It always pops into my sight when I get stuck and painfully look around. It’s also the inspiration of this article.
Or they might just bring in more confusion? 😏
Let’s move closer to the two paper-bending models on the desk. And a bit of claimer: I didn’t make any of these models (as well as other ones in this article) – they are other PhD students' work.
Things are about to deviate more from what a computer lab should be like…
I will close this with a SIGGRAPH 2020 poster. For those not in this area, SIGGRAPH is generally deemed ‘‘the most prestigious’’ research conference in the world of computer graphics. Most graphics researchers would be happy if their work is accepted by the technical paper program of SIGGRAPH.
However, technical papers are only a small part. There’s a bunch of events and activities in SIGGRAPH, focusing on various aspects of visual technologies. Instead of an annual academic conference for ivory-tower people, it’s more like a big show, not just for researchers, but for everyone who likes games, movies, animations, mixed reality, emerging technologies and…, just everyone.